Join Us

We are looking for individuals to join our team who embody our values, share our passion and commitment to delivering unique experiences. If you are interested in the position(s) below, please apply via Contact at the bottom of the page.

Senior Animator

  • Enhance Experience is seeking an Senior Animator who can work in 3D to help us bring our new game based on original IP to life. As an early team member and the first animation specialist on the product you will work collaboratively with other foundational members of the crew to prototype ideas and expressions, and over the life of the development bring the best ideas to life at production quality.  We intend to stay nimble but mighty in terms of team size, so you can expect to collaborate and contribute across the game in a variety of ways.

 

  • Please note that while we are a multicultural team and welcome people from all backgrounds and cultures, this role requires Japanese ability sufficient for daily collaboration with your peers.

 

 

Responsibilities:

  • · Creating designs, specifications, and realtime 3d animation for a videogame 

  • · Primary assets to be animated are bipedal humans at a 20~30K polygon count with subject matter focusing on common real world actions and expressive facial animations 
  • · General aesthetic is in a toon shaded style with head to body proportions of roughly 1:6~7
  • · Using the above models you’ll take the designs through actual production, overseeing designing rigs, developing bone structure, implementing animations and overseeing the commissioning of some outsourced animation work as well. 

 

 

Desired Qualifications (not all are required to apply):

  • · Experience working on a game development project
  • · Experience animating models of human characters in 3D
  • · Experience rigging 3D human characters(specifically developing control rigs. The 3D modeler you partner with will take care of weighting!)
  • · Experience developing animation specs for other developers to execute
  • · Experience doing facial animations for human characters, experience developing cutscenes 

 

 

Plusses:

  • · Experience developing games as part of a team
  • · Familiarity with utilizing motion capture data
  • · Proficiency in Unreal or Unity 
  • · Ability to animate and rig animals – such as quadrupeds and birds
  • · Demonstrable strength in more nuanced animation – specifically the movements you see in daily life or subtle facial expressions versus flashy over-the-top battle sequences   
  • · A desire to tackle unfamiliar creative challenges with an open mind

 

 

Place of work:

  • · Hybrid – While some in office/co-located work in Tokyo is occasionally required for team planning and project review, the majority of the time you are free to work from your own location 

 

 


If you are interested in applying, please submit your information and resume by clicking Contact below.

Contact